bgr
ROOS VS. ROBOTS

UPDATE 2:
* Slightly tweaked some numbers

UPDATE: I spent some more time tuning this and here’s the changelog…

* The level is now a navigable scrolling space instead of just a backdrop
* Fixed a few bugs with the deletion of objects
* Removed ‘hard mode’ as tempestkitsune [https://www.furaffinity.net/user/tempestkitsune] put it
* Added finite ammo + ammo bar
* Tweaked game speed
* Added health/ammo/mysterious manual pickups
* Read the watch manual to temporarily transform… zoom about the level and grab all the pickups

It still leaves much to be desired for a first flash game, but I think it’s significantly more fun in this update.

I spent all afternoon drawing/programming this. It’s got plenty of shortcomings, but I don’t think it’s all that bad for one sitting! I’m having tons of fun with Flash this week.

Don’t forget to click on the character once for controls to work.

Version

1.2a

Release date

2012-11-08

Source

https://www.furaffinity.net/view/9213888/

ROOS VS. ROBOTS screenshots

ROOS VS. ROBOTS Gameplay

Leave a Comment