Defence Underwater
| Rating: | [5 / 5 - 1 Votes] |
| Tags: | Action , Aquatic , Arcade , Defense , Strategy , Tower Defense , Upgrade |
| Year: | 2012 |
| Developers: | yohanes2010 |
| Publishers: | Newgrounds , Super Tower Defense.com |
| Language: | English |
| Play Mode: | Single Player |
| Library: | Flash Games |


Red Red Red = 222 Power, 3 Speed
Red Red Pink = 149 Power, 76 Speed
Red Pink Pink = 76 Power, 149 Speed
Red Red Brown = 208 Power, 17 Speed
Red Brown Brown = 194 Power, 31 Speed
Red Red Yellow = 198 Power, 27 Speed
Red Yellow Yellow = 174 Power, 51 Speed
Red Red Brown – 470
Red Brown Brown – 380
Red Red Yellow – 380
Red Yellow Yellow – 400
I tested setups on last level. 3 towers on same spots of map. Checked how much they can survive, in score accumulated:
Red Red Red – 460
Red Red Pink – 380
Red Pink Pink – 470
So, apparently, RRP is garbage. RRR and RPP are surprisingly comparable.
Pink Pink Pink can’t even fend off the first wave.
Considering what ship doesn’t have any cannon ports, and what “jolly rodger” was actually intended to mean “plagued ship” in age of sail times (pirates used it to scare off inspections), it’s possible what ghosts you play as are not pirates – but rather, traders who died in sea due to horrible plague. Treasures are rightfully theirs.
Could you explain what tower combination is most powerful? 3 Red/Cannoneer is powerful to the point what it can one-shot weaker enemies, and destroy quite a big amount of enemies. 3 Pink/Janitor can’t do anything to enemies.
But i can’t figure out whether combinations of Red+Something would be better than 3 Red. Any ideas?