YAR is a not-so-traditional roguelike game that takes place in a haunted castle changing and updating randomly. The walls are shifting, rocks are emerging from nowhere and the ancient evil is about to awake… for quaffing potions, etc). Using a bomb or a trap will enable pointer mode:
Controls
Move:
Wait:
Use item: for swallowing steaks,
Restart:
Switch weapon:
Use weapon (specials only):
You can use digits from <1> to <6> to enable / disable equipped items and <0> to enable / disable falling boulders (demo feature)
Energy system
All actions take energy (that is restored by food items). Having your energy at 0 means consuming health. Energy (as well as current health and attack) also defines the amount of damage you deal to enemies.
Item types
Collectables – used only once, stored in inventory
Weapons – only one of a type can be equipped at a time, have an ability that automatically activates every N attacks (N is a constant for each weapon)
Specials – like weapons, but an ability can be activated at any time by pressing
Equipables – have permanent effects, not stored in inventory (displayed near weapon icon)
Collectables
Bombs & Traps – those things probably kill
Steak / Mutton leg – restores energy once eaten
Coins – do I need to explain what are they used for?..
Potion – restores health and increases its maximum by 2
Key – unlocks one golden chest
Armor – well, levels your armor stat (note that armor can be broken by enemy’s attacks)
Mushroom – makes your muscles grow and gives you +1 attack
Weapons
Mace – gives +1 attack bonus, pierces armor every hit
Dagger – gives +1 attack bonus, every second swing allows you to walk through an attacked enemy
Sword – gives +2 attack bonus, pushes enemy back every 3 swings
Sabre – gives +2 attack bonus, causes bleeding every 3 swings (that damages enemy for the half of its max health overall)
Montante – gives +4 attack bonus, drains energy twice as quickly as other weapons, increases max health stat every 4 swings
Axe – gives +4 attack bonus, drains energy twice as quickly as other weapons, every 5-th swing is an instant kill
Specials
Pickaxe – smashes walls & rocks
Gun – shoots… arrows. Don’t look at me like that
Teleporter – teleports you; randomly and heartlessly
Equipables
[1] Throwing gauntlet – allows bombs and traps throwing (double tap direction key while in pointer mode)
[2] Ring of protection – revives you after death, then mysteriously disappears
[3] Fan – allows you to restore energy by waiting if your current energy amount is below 10
[4] Shield – blocks all damage if active (will not save you from explosions), gets activated by waiting while not surrounded by enemies
[5] Jordans – increase movement speed
[6] Googles – provide information on boulder’s landing tile
Release date
2014-10-26
Source
https://ampersandbear.itch.io/yet-another-roguelike